Tuesday 1 May 2007

Rules

The idea is to start with a single male/female couple and progress through the historial trends of womens' rights, using the female offspring of each generation to push the family forward until we arrive at modern woman.

The original rules can be found here (you need to be a member of TS2Challenges group). If you're not a TS2Challenges member then don't worry. A summary of the rules is below with my own amendments in yellow

I plan to incorporate a different (if not historically accurate) look and feel to each generation as follows...

THE OUTLINE

- Make a male and female couple in CAS; they can be set as married or wed later.
- Once they are married, begin to Try For a Baby until they have at least one female child (code name - Child A).
- Treat the original couple using the rules of Generation One (see below).
- Raise Child A, using the rules for Generation Two (see below).
- When she is an adult, she will marry and have at least one female child (Child B).
- Raise Child B using the rules of Generation Three (see below).
- When she is an adult, have her marry and have at least one female child (Child C).
- Raise Child C using the rules of Generation Four (see below).
- When she is an adult, have her marry and have at least one female child (Child D).
- Raise Child D with the rules for Generation Five (see below).

Generation Five is the end of the challenge.

- Note: each female continues living her life using the rules of the generation she was born into. For example, Child B is the generation three sim; when she has Child C, she must continue living using the rules of generation three until her death, even though Child C is now generation four and living by those rules.


GENERATION ONE - EARLY VICTORIAN

Rules:
- must be of Family aspiration;
- wear a traditional-looking dress (CC is allowed);
- must keep hair up- must remain unemployed (including in businesses), but is allowed to add money through a) breeding pets or b) tending to a garden;- cannot own or run community lot or business;
- cannot venture into any neighbourhood other than the one where she lives (not DownTown or Shopping);
- cannot have an affair or any sort;
- cannot have child out of marriage;
- cannot get divorce (can only Move Out to break up)
- cannot use any aspiration or career rewards (life wasn't that easy in those days);
- cannot use the OFB workbenches (not suitable for a Victorian lady).

Player Suggestions:
- only ever use Try For a Baby (no WooHoo option mimics no contraception);
- must do all the housework and child-rearing;
- can only have female friends.

GENERATION TWO - LATE VICTORIAN

Rules:
- must wear traditional clothing and keep hair up;
- can be Family or Popularity aspiration;
- may work in Criminal, Culinary, Education or Slacker track;
- can run business/community lot, but not own it (husband/other male must);
- may not attend university;
- must marry a male and take his name (if NPC/Townie, ask to move in and he proposes marriage);
- must move into his house (or, if he is an NPC/Townie, must both move out);
- can have heterosexual affair;
- male must have better job than her (use own judgement as to what is 'better');
- must quite working when she has her first child;
- can go to to DownTown or Shopping Neighbourhood, if asked by a male.
- may have a male-instigated divorce;
- cannot use any aspiration or career rewards (life wasn't that easy in those days);
- cannot use the OFB workbenches (not suitable for a Victorian lady).


Player Suggestions:
- can hire help around the home (Maid, Nanny, Gardener, etc);
- can host social parties.

GENERATION THREE - GOLDEN TWENTIES TO PRE-WAR

Rules:
- can begin wearing plain trousers and knee-length skirts, but not jeans, decorated trousers, short skirts or untraditional tops;
- must still keep hair up (I am skipping this rule so that my generation three sim can have a twenties bob);
- can be Family, Popularity or Wealth;
- may get job in Atheletic, Criminal, Culinary, Education, Journalism, Music, Politics or Slacker tracks;
- can own a business/community lot;
- must marry male and take his name (if NPC/Townie, ask to move in and he proposes marriage);
- must move into his house (or, if he is an NPC/Townie, must both move out);
- male must have a better job than her (again, use judgement as to what is 'better');
- may keep her job when she is married, but cannot get promotions (if qualified for one already, cannot try to qualify herself for any more promotions);
- can go to DownTown or Shopping Neighbourhood with a male accompaniment (she can ask him);
- can instigate divorce, but he has to have house.

Player Suggestions:
- can have friends in either gender;
- cannot get a pension (ie, cannot retire from job, only quit).

GENERATION FOUR - 1960s AND 1970s

Rules:
- can wear jeans, mid-thigh length skirts, but not decorated trousers or tops that show the stomach;
- can have hair down, but not elaborate;
- can be Family, Popularity, Wealth, Pleasure or Romance aspiration;
- may go to university and do Art, Drama, History or Literature majors;
- cannot drop out of her own choice, but must drop out if she gets put on academic probation;
- may get job in Adventurer, Artist, Atheletic, Criminal, Culinary, Education, Journalism, Law, Military, Music, Paranorma, Politics, Science, Show Business or Slacker tracks;
- must marry/live with a male, but does not have to take his name;
- may have child out of marriage, but must be in stable relationship;
- can have homosexual affair;
- may continue living at her (parents) home after marriage, but must move out before she has children;
- both spouses can have equal jobs, but she cannot be 'better';
- can go to DownTown and Shopping Neighbourhood accompanied by another sim (can be female now);
- can divorce male and kick him out of the house.

Player Suggestions:
- can use WooHoo and Try For a Baby seperately now;
- can retire and get a pension.

GENERATION FIVE - 1980s TO CURRENT DAY

Rules:
- may wear any clothing styles she wishes;
- may have her hair styled in way she wishes;
- can become any aspiration;
- must attend university (if you have the University EP - if not, ignore);
- can drop out at will;
- can use her second chance if she is put on academic probation;
- she can now go into any of the career tracks;- may have better job than a male partner she may have;
- doesn't have to be in relationship leading to join with anyone (can be single throughout life);
- can be in a heterosexual or homosexual relationship;
- can adopt a child;
- may be single with a child (no need for relationship).

Player Suggestions:
- is now completely free.

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